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ECGBL 2009
12-13 October, Graz, Austria
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Proceedings of ECGBL 2009
The 3rd European Conference on Games Based Learning
held at FH JOANNEUM University of Applied Sciences, Graz, Austria
on 12-13 October 2009


The proceedings have an ISBN and ECGBL proceedings are listed in the Thomson ISI Index to Scientific and Technical Proceedings (ISTP/ISI Proceedings), the Thomson ISI Index to Social Sciences & Humanities Proceedings (ISSHP), the Thomson ISI Index to Social Sciences & Humanities Proceedings (ISSHP/ISI Proceedings) and INSPEC and are now available to purchase in two formats, Book or CD-ROM:

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The Contents of the Proceedings are shown below.

If you would like to download and read the Abstracts of the papers presented at the Conference, please click here.

To order this or previous, Proceedings, please click here.

 

 

Paper Title

Author(s)

Page No.

Preface

 

viii

Biographies of Conference Chairs, Programme Chair, Keynote Speaker and Mini-track Chairs

 

ix

Biographies of contributing authors

 

xi

Parameters for Video Games for the Treatment of Mental Illness in Children

Hend Alshanqiti and Peter Blanchfield
School of Computer Science, University of Nottingham

1

Gaming and the Firewall: Exploring Learning Through Play via Game Design With Children

Matthew Bates, David Brown, Wayne Cranton and James Lewis
Nottingham Trent University, UK

8

Computer Game to Teach Programming Constructs

Boubakeur Benzeltout1 and Peter Blanchfield2
1Universiti 8 mai 45, Guelma, Algeria
2University of Nottingham, UK

17

Using Educational Game Design to Teach Software Engineering

Peter Blanchfield
University of Nottingham, UK

24

A Concept for the Integration of Online Business Games Into Blended Learning Scenarios Based on Kolbs Experiential Learning Theory

Patrick Blum and Daniela Bergsch
inside Akademie, Aachen, Germany

30

Exploring the use of Simulation as a Tool of Change Management

Shamim Bodhanya and Cecile Gerwel
University of KwaZulu-Natal, Durban, South Africa

38

Complexity and Dynamics of Gameworlds: Autopoiesis of Possibilities

Natasha Boskic
The University of British Columbia, Vancouver, Canada

46

Digital Mind Games: Experience-Based Reflections on Design and Interface Features Supporting the Development of Reasoning Skills

 

Rosa Maria Bottino, Michela Ott, Vincenza Benigno
Istituto Tecnologie Didattiche Consiglio Nazionale delle Ricerche, Genova,

Italy

53

Purposeful Problem Generation in Simulation Games - an Approach to Extend the Target Group of Complex Simulation Games in Engineering Education

Thomas Bröker and Oliver Kornadt
Bauhaus-Universität Weimar, Germany

62

Designing Serious Games Using Nintendo’s Wii Mote Controller for Upper Limb Stroke Rehabilitation

David Brown¹, Penny Standen², Mike Barker¹, Steven Battersby¹, James Lewis¹ and Marion Walker²
¹Nottingham Trent University, UK
²University of Nottingham, UK

68

A Game to Aid Behavioural Education

John Carr and Peter Blanchfield
University of Nottingham School of Computer Science, UK

78

User Modelling in Learning Games

Thibault Carron and Jean-Charles Marty
University of Savoie, France

86

Virtual Learning Landscapes to Enhance the Student Learning Experience

Darryl Charles and Michael McNeill
University of Ulster, Coleraine, UK

95

Democratization of Creativity and Cultural Production in Virtual Worlds: A new Challenge for Regulation and Cultural Management

Marco Antonio Chávez-Aguayo
University of Barcelona, Barcelona, Spain

103

Arguing for Multilingual Motivation in Web 2.0: a Games-Based Learning Platform for Language Learning

Thomas Connolly1, Mark Stansfield1, Tom Hainey1, Ian Cousins1, Joel Josephson2, Aisling O’Donovan3, Claudia Rodriguez Ortiz4, Nina Tsvetkova5, Bistra Stoimenova5, Sevda Tsvetanova6
1University of the West of Scotland, Paisley, Scotland
2
Kindersite Project Ltd, New Barnet, England
3Centro Navarro de Autoaprendizaje de Idiomas (CNAI), Pamplona, Spain
4Ahead of the Game, Amsterdam, Netherlands
5Sofia University, Bulgaria
6University of Rousse, Bulgaria

110

Modelling Players’ Behaviours and Learning Strategies in Video Games

Patrick Felicia
Waterford Institute of Technology, Ireland

120

Animating DGBL in Pre-School, Primary and Special Education: Three Case Studies

Dimitra Florou1, Charalambia Mavroudi1, Irini Haidi1, Dimitris Gouscos2, and Michael Meimaris2
1
National and Kapodistrian University of Athens, University of Thessaly and TEI of Pireaus, Greece
2National and Kapodistrian University of Athens, Greece

124

Student’s Problem Appropriation in an Epidemiology Game

Celso Gonçalves1, Muriel Ney1, Nicolas Balacheff1 and Jean-Luc Bosson2
1
METAH, CNRS and University Joseph Fourier, Grenoble, France
2THEMAS, University Joseph Fourier, Grenoble, France

135

Development and Evaluation of a Game to Teach Requirements Collection and Analysis in Software Engineering at Tertiary Education Level

Thomas Hainey. Thomas Connolly and Liz Boyle
University of the West of Scotland, Paisley Scotland

145

A Survey of Students’ Motivations for Playing Computer Games: a Comparative Analysis of Three Studies in Higher Education

Thomas Hainey, Thomas Connolly and Liz Boyle
University of the West of Scotland, Paisley, Scotland

154

Arguing for Multilingual Motivation in Web 2.0: an Evaluation of a Large-Scale European Pilot

Tom Hainey1, Thomas Connolly1, Mark Stansfield1, Liz Boyle1, Joel Josephson2, Aisling O’Donovan3, Claudia Rodriguez Ortiz4, Nina Tsvetkova5, Bistra Stoimenova5, Sevda Tsvetanova6
1University of the West of Scotland, Paisley, Scotland
2
Kindersite Project Ltd, New Barnet, England
3Centro Navarro de Autoaprendizaje de Idiomas (CNAI), Pamplona, Spain
4Ahead of the Game, Amsterdam, Netherlands
5Sofia University, Bulgaria
6University of Rousse, Bulgaria

164

A Critical Reflection on the Potential of Mobile Device Based Tools to Assist in the Professional Evaluation and Assessment of Observable Aspects of Learning or (Game) Playing

Hanno Hildmann1 and Jule Hildmann2
1
University of the West of Scotland, Paisley, UK
2Ludwig-Maximilians-Universität, Munich, Germany

173

Promoting Social Skills Through Initiative Games in the Classroom and Assessing Their Effects

Jule Hildmann1 and Hanno Hildmann2
1
Ludwig-Maximilians-Universität, Munich, Germany
2University of the West of Scotland, Paisley, UK

182

Videogames and Education: a First Empirical Research in the Basque Country

José Ignacio Imaz Bengoechea
University of the Basque Country, San Sebastian, Spain

195

The Motivational Power of Mini-Games for the Learning of Mathematics

Vincent Jonker, Monica Wijers and Frans van Galen
Freudenthal Institute, Utrecht University, Utrecht, The Netherlands

202

New Teachership in Game Worlds

Harri Ketamo1 and Kristian Kiili2
1
Satakunta University of Applied Sciences, Pori, Finland
2Tampere University of Technology, Pori Unit, Pori, Finalnd

211

Emergence in Digital Educational Games: a World of Incidents in a Universe of Rules

Michael Kickmeier-Rust and Dietrich Albert
University of Graz, Austria

220

Learning is not Self-Evident: Conceptual Change Demands Time an Support

Kristian Kiili1 and Harri Ketamo2
1
Tampere University of Technology, Pori Unit, Pori, Finland
Satakunta University of Applied Sciences, Pori, Finland

227

“One day I Will Manage FC Bayern Munich!” – How Sport Management Games Train Prospective Sport Managers, Development Of Competencies by Playing Digital Sports Games?!

Rolf Kretschmann
University of Stuttgart, Stuttgart, Germany

234

Jirafa Learning World – Massively Multiplayer Online Role-Playing Game for Primary School Math Education

Love Lönnroth and Björn Cronqvist
Jirafa AB, Stockholm, Sweden

242

Story Patterns for the Design of Game-Based Learning Experiences

Dennis Maciuszek and Alke Martens
University of Rostock, Germany

248

Fort Ancient, Ohio: a Curricular Approach to Developing Mobile Games for Tourists

Ben Meyer
University of Cincinnati, USA

256

Serious Games – Research and Design for Game-Based Language Learning in a Global Perspective

Bente Meyer and Birgitte Holm Sørensen
Danish School of Education, Aarhus University, Denmark

263

Development of an Educational Immersive Environment for Primary School Literacy Education

June Moore and Colin Price
University of Worcester, UK

271

Motivation in Alternate Reality Gaming Environments and Implications for Education

Alex Moseley1, Nicola Whitton2, Juliette Culver3 and Katie Piatt4
1
University of Leicester, Leicester
2Manchester Metropolitan University, Manchester
3The Open University, Milton Keynes
4University of Brighton, Brighton

279

The Truth About Alternate Reality Games: Args in Educational Method, Args as Educational Method

Aisling O’Donovan1 Nina Tsvetkova2, Bistra Stoimenova2, Sevda Tsvetanova3, Thomas Connolly4, Mark Stansfield4, Tom Hainey4, Ian Cousins4, Joel Josephson5, and Claudia Rodriguez Ortiz6
1Centro Navarro de Autoaprendizaje de Idiomas (CNAI), Pamplona, Spain
2Sofia University, Bulgaria
3
University of Rousse, Bulgaria
4University of West of Scotland, Paisley, Scotland
5Kindersite Project Ltd, New Barnet, England
6Ahead of the Game, Amsterdam, Netherlands

287

The Role of Games in Facilitating Preparation for Future Learning

Gearóid Ó Súilleabháin1, Paul Walsh1 and Julie-Ann Sime2
1
Cork Institute of Technology; Co. Cork; Ireland
2Lancaster University; UK

294

Storytelling and Serious Games for Creative Learning in an Intergenerational Setting

Lucia Pannese1, Roland Hallmeier2, Sónia Hetzner2 and Linda Confalonieri1
1
imaginary srl, Milano, Italy
2FIM NewLearning, Germany

303

Developing Games for Higher Education

Elias Pimenidis
University of East London, London, UK

312

Does Game-Based Learning Exist or is it Merely Game-Based Teaching?

Paul Pivec
Deakin University, Melbourne, Australia

318

Game-Based Teaching – Dimensions of Analysis

Bernd Remmele, Günther Seeber, Julia Krämer and Martina Schmette
Wissenschaftliche Hochschule Lahr, Germany

325

Evaluating Serious Games in Higher Education: a Theory-Based Evaluation of IBMs Innov8

Sumarie Roodt and Pieter Joubert
University of Pretoria, South Africa

332

3I-Approach for IT Educational Games Development

Olga Shabalina, Pavel Vorobkalov, Alexander Kataev and Alexey Tarasenko
Volgograd State Technical University, Volgograd, Russia

339

Interactive Whiteboards and Computer Games at High School Level: Digital Resources for Enhancing Teaching and Learning

Elsebeth Korsgaard Sorensen,1 Mathias Poulsen,2 Rita Houmann3 and Poul-Erik Mortensen3
1
Aarhus University,
Denmark
2PlayConsult, Århus C; Denmark
3Randers Statsskole, Randers, Denmark

345

Deep Learning and the use of Spore™ in A-Level Biology Lessons

Wee Hoe Tan, Sean Neill and Sue Johnston-Wilder
University of Warwick, Coventry, UK

354

Arguing for Multilingual Motivation in Web 2.0: a Tool for Facilitating Plurilingualism

Sevda Tsvetanova1, Bistra Stoimenova1, Nina Tsvetkova1, Thomas Connolly3, Mark Stansfield3, Tom Hainey3, Ian Cousins3, Joel Josephson4, Aisling O’Donovan5 and Claudia Rodriguez Ortiz6
1University of Rousse, Bulgaria
2Sofia University, Bulgaria
3
University of West of Scotland, Paisley, Scotland
4Kindersite Project Ltd, New Barnet, England
5Centro Navarro de Autoaprendizaje de Idiomas (CNAI), Pamplona, Spain
6Ahead of the Game, Amsterdam, Netherlands

362

ARGuing for Multilingual Motivation in Web 2.0: the Teacher Training Perspective

Nina Tsvetkova1, Bistra Stoimenova1, Sevda Tsvetanova2, Thomas Connolly3, Mark Stansfield3, Tom Hainey3, Ian Cousins3, Joel Josephson4, Aisling O’Donovan5 and Claudia Rodriguez Ortiz6
1Sofia University, Bulgaria
2
University of Rousse, Bulgaria
3University of West of Scotland, Paisley, Scotland
4Kindersite Project Ltd, New Barnet, England
5Centro Navarro de Autoaprendizaje de Idiomas (CNAI), Pamplona, Spain
6Ahead of the Game, Amsterdam, Netherlands

371

Welcome to my World: Induction to Games for Learning

Anna Warren, Fiona Littleton and Hamish Macleod
University of Edinburgh, UK

379

A Design Proposal of Game-Based Professional Training System for Highly Dangerous Professions

Yu Xueli, Li Zhi, Zhou Changneng, Zhuo Guangping and Liu Zengrong
College of Computer and Software in Taiyuan University of Technology, China

388

Research in Progress papers

 

395

Experiences of Promoting Engagement in Game-Based Learning

Marie-Thérèse Charles, David Bustard and Michaela Black
University of Ulster, Coleraine, UK

397

Game-Based Assessment: can Games Themselves act as Assessment Mechanisms? A Case Study

Nathalie Charlier and Geraldine Clarebout
Katholieke Universiteit Leuven, Belgium

404

Harmonising Culture in Co-Operative Business Ventures: Using a Simulation in a Metaverse

Emma Dai and Jay Bal
Warwick University, UK

412

Aspects of Social Games in 3D Spaces Considering Usability and Accessibility

Klaus Hammermüller1, Sebastian Kelle2 and Tassawar Iqbal3
1
talkademy.org Verein Offenes Lernen, Vienna, Austria
2Open University, Netherlands

421

Using Games Classifications to Support the Design of Learning Games

Christelle Mariais1, 2, Florence Michau1 and Jean-Philippe Pernin1
1
Equipe MeTAH, Grenoble, France
2Symetrix, Grenoble, France

426

 

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