| Paper Title | Author(s) | Page No. |
| Preface | | viii |
| Biographies of Conference Chairs, Programme Chair, Keynote Speaker and Mini-track Chairs | | ix |
| Biographies of contributing authors | | xi |
| Parameters for Video Games for the Treatment of Mental Illness in Children | Hend Alshanqiti and Peter Blanchfield School of Computer Science, University of Nottingham | 1 |
| Gaming and the Firewall: Exploring Learning Through Play via Game Design With Children | Matthew Bates, David Brown, Wayne Cranton and James Lewis Nottingham Trent University, UK | 8 |
| Computer Game to Teach Programming Constructs | Boubakeur Benzeltout1 and Peter Blanchfield2 1Universiti 8 mai 45, Guelma, Algeria 2University of Nottingham, UK | 17 |
| Using Educational Game Design to Teach Software Engineering | Peter Blanchfield University of Nottingham, UK | 24 |
| A Concept for the Integration of Online Business Games Into Blended Learning Scenarios Based on Kolbs Experiential Learning Theory | Patrick Blum and Daniela Bergsch inside Akademie, Aachen, Germany | 30 |
| Exploring the use of Simulation as a Tool of Change Management | Shamim Bodhanya and Cecile Gerwel University of KwaZulu-Natal, Durban, South Africa | 38 |
| Complexity and Dynamics of Gameworlds: Autopoiesis of Possibilities | Natasha Boskic The University of British Columbia, Vancouver, Canada | 46 |
| Digital Mind Games: Experience-Based Reflections on Design and Interface Features Supporting the Development of Reasoning Skills | Rosa Maria Bottino, Michela Ott, Vincenza Benigno Istituto Tecnologie Didattiche Consiglio Nazionale delle Ricerche, Genova, Italy | 53 |
| Purposeful Problem Generation in Simulation Games - an Approach to Extend the Target Group of Complex Simulation Games in Engineering Education | Thomas Bröker and Oliver Kornadt Bauhaus-Universität Weimar, Germany | 62 |
| Designing Serious Games Using Nintendo’s Wii Mote Controller for Upper Limb Stroke Rehabilitation | David Brown¹, Penny Standen², Mike Barker¹, Steven Battersby¹, James Lewis¹ and Marion Walker² ¹Nottingham Trent University, UK ²University of Nottingham, UK | 68 |
| A Game to Aid Behavioural Education | John Carr and Peter Blanchfield University of Nottingham School of Computer Science, UK | 78 |
| User Modelling in Learning Games | Thibault Carron and Jean-Charles Marty University of Savoie, France | 86 |
| Virtual Learning Landscapes to Enhance the Student Learning Experience | Darryl Charles and Michael McNeill University of Ulster, Coleraine, UK | 95 |
| Democratization of Creativity and Cultural Production in Virtual Worlds: A new Challenge for Regulation and Cultural Management | Marco Antonio Chávez-Aguayo University of Barcelona, Barcelona, Spain | 103 |
| Arguing for Multilingual Motivation in Web 2.0: a Games-Based Learning Platform for Language Learning | Thomas Connolly1, Mark Stansfield1, Tom Hainey1, Ian Cousins1, Joel Josephson2, Aisling O’Donovan3, Claudia Rodriguez Ortiz4, Nina Tsvetkova5, Bistra Stoimenova5, Sevda Tsvetanova6 1University of the West of Scotland, Paisley, Scotland 2Kindersite Project Ltd, New Barnet, England 3Centro Navarro de Autoaprendizaje de Idiomas (CNAI), Pamplona, Spain 4Ahead of the Game, Amsterdam, Netherlands 5Sofia University, Bulgaria 6University of Rousse, Bulgaria | 110 |
| Modelling Players’ Behaviours and Learning Strategies in Video Games | Patrick Felicia Waterford Institute of Technology, Ireland | 120 |
| Animating DGBL in Pre-School, Primary and Special Education: Three Case Studies | Dimitra Florou1, Charalambia Mavroudi1, Irini Haidi1, Dimitris Gouscos2, and Michael Meimaris2 1National and Kapodistrian University of Athens, University of Thessaly and TEI of Pireaus, Greece 2National and Kapodistrian University of Athens, Greece | 124 |
| Student’s Problem Appropriation in an Epidemiology Game | Celso Gonçalves1, Muriel Ney1, Nicolas Balacheff1 and Jean-Luc Bosson2 1METAH, CNRS and University Joseph Fourier, Grenoble, France 2THEMAS, University Joseph Fourier, Grenoble, France | 135 |
| Development and Evaluation of a Game to Teach Requirements Collection and Analysis in Software Engineering at Tertiary Education Level | Thomas Hainey. Thomas Connolly and Liz Boyle University of the West of Scotland, Paisley Scotland | 145 |
| A Survey of Students’ Motivations for Playing Computer Games: a Comparative Analysis of Three Studies in Higher Education | Thomas Hainey, Thomas Connolly and Liz Boyle University of the West of Scotland, Paisley, Scotland | 154 |
| Arguing for Multilingual Motivation in Web 2.0: an Evaluation of a Large-Scale European Pilot | Tom Hainey1, Thomas Connolly1, Mark Stansfield1, Liz Boyle1, Joel Josephson2, Aisling O’Donovan3, Claudia Rodriguez Ortiz4, Nina Tsvetkova5, Bistra Stoimenova5, Sevda Tsvetanova6 1University of the West of Scotland, Paisley, Scotland 2Kindersite Project Ltd, New Barnet, England 3Centro Navarro de Autoaprendizaje de Idiomas (CNAI), Pamplona, Spain 4Ahead of the Game, Amsterdam, Netherlands 5Sofia University, Bulgaria 6University of Rousse, Bulgaria | 164 |
| A Critical Reflection on the Potential of Mobile Device Based Tools to Assist in the Professional Evaluation and Assessment of Observable Aspects of Learning or (Game) Playing | Hanno Hildmann1 and Jule Hildmann2 1University of the West of Scotland, Paisley, UK 2Ludwig-Maximilians-Universität, Munich, Germany | 173 |
| Promoting Social Skills Through Initiative Games in the Classroom and Assessing Their Effects | Jule Hildmann1 and Hanno Hildmann2 1Ludwig-Maximilians-Universität, Munich, Germany 2University of the West of Scotland, Paisley, UK | 182 |
| Videogames and Education: a First Empirical Research in the Basque Country | José Ignacio Imaz Bengoechea University of the Basque Country, San Sebastian, Spain | 195 |
| The Motivational Power of Mini-Games for the Learning of Mathematics | Vincent Jonker, Monica Wijers and Frans van Galen Freudenthal Institute, Utrecht University, Utrecht, The Netherlands | 202 |
| New Teachership in Game Worlds | Harri Ketamo1 and Kristian Kiili2 1Satakunta University of Applied Sciences, Pori, Finland 2Tampere University of Technology, Pori Unit, Pori, Finalnd | 211 |
| Emergence in Digital Educational Games: a World of Incidents in a Universe of Rules | Michael Kickmeier-Rust and Dietrich Albert University of Graz, Austria | 220 |
| Learning is not Self-Evident: Conceptual Change Demands Time an Support | Kristian Kiili1 and Harri Ketamo2 1Tampere University of Technology, Pori Unit, Pori, Finland Satakunta University of Applied Sciences, Pori, Finland | 227 |
| “One day I Will Manage FC Bayern Munich!” – How Sport Management Games Train Prospective Sport Managers, Development Of Competencies by Playing Digital Sports Games?! | Rolf Kretschmann University of Stuttgart, Stuttgart, Germany | 234 |
| Jirafa Learning World – Massively Multiplayer Online Role-Playing Game for Primary School Math Education | Love Lönnroth and Björn Cronqvist Jirafa AB, Stockholm, Sweden | 242 |
| Story Patterns for the Design of Game-Based Learning Experiences | Dennis Maciuszek and Alke Martens University of Rostock, Germany | 248 |
| Fort Ancient, Ohio: a Curricular Approach to Developing Mobile Games for Tourists | Ben Meyer University of Cincinnati, USA | 256 |
| Serious Games – Research and Design for Game-Based Language Learning in a Global Perspective | Bente Meyer and Birgitte Holm Sørensen Danish School of Education, Aarhus University, Denmark | 263 |
| Development of an Educational Immersive Environment for Primary School Literacy Education | June Moore and Colin Price University of Worcester, UK | 271 |
| Motivation in Alternate Reality Gaming Environments and Implications for Education | Alex Moseley1, Nicola Whitton2, Juliette Culver3 and Katie Piatt4 1University of Leicester, Leicester 2Manchester Metropolitan University, Manchester 3The Open University, Milton Keynes 4University of Brighton, Brighton | 279 |
| The Truth About Alternate Reality Games: Args in Educational Method, Args as Educational Method | Aisling O’Donovan1 Nina Tsvetkova2, Bistra Stoimenova2, Sevda Tsvetanova3, Thomas Connolly4, Mark Stansfield4, Tom Hainey4, Ian Cousins4, Joel Josephson5, and Claudia Rodriguez Ortiz6 1Centro Navarro de Autoaprendizaje de Idiomas (CNAI), Pamplona, Spain 2Sofia University, Bulgaria 3University of Rousse, Bulgaria 4University of West of Scotland, Paisley, Scotland 5Kindersite Project Ltd, New Barnet, England 6Ahead of the Game, Amsterdam, Netherlands | 287 |
| The Role of Games in Facilitating Preparation for Future Learning | Gearóid Ó Súilleabháin1, Paul Walsh1 and Julie-Ann Sime2 1Cork Institute of Technology; Co. Cork; Ireland 2Lancaster University; UK | 294 |
| Storytelling and Serious Games for Creative Learning in an Intergenerational Setting | Lucia Pannese1, Roland Hallmeier2, Sónia Hetzner2 and Linda Confalonieri1 1imaginary srl, Milano, Italy 2FIM NewLearning, Germany | 303 |
| Developing Games for Higher Education | Elias Pimenidis University of East London, London, UK | 312 |
| Does Game-Based Learning Exist or is it Merely Game-Based Teaching? | Paul Pivec Deakin University, Melbourne, Australia | 318 |
| Game-Based Teaching – Dimensions of Analysis | Bernd Remmele, Günther Seeber, Julia Krämer and Martina Schmette Wissenschaftliche Hochschule Lahr, Germany | 325 |
| Evaluating Serious Games in Higher Education: a Theory-Based Evaluation of IBMs Innov8 | Sumarie Roodt and Pieter Joubert University of Pretoria, South Africa | 332 |
| 3I-Approach for IT Educational Games Development | Olga Shabalina, Pavel Vorobkalov, Alexander Kataev and Alexey Tarasenko Volgograd State Technical University, Volgograd, Russia | 339 |
| Interactive Whiteboards and Computer Games at High School Level: Digital Resources for Enhancing Teaching and Learning | Elsebeth Korsgaard Sorensen,1 Mathias Poulsen,2 Rita Houmann3 and Poul-Erik Mortensen3 1Aarhus University, Denmark 2PlayConsult, Århus C; Denmark 3Randers Statsskole, Randers, Denmark | 345 |
| Deep Learning and the use of Spore™ in A-Level Biology Lessons | Wee Hoe Tan, Sean Neill and Sue Johnston-Wilder University of Warwick, Coventry, UK | 354 |
| Arguing for Multilingual Motivation in Web 2.0: a Tool for Facilitating Plurilingualism | Sevda Tsvetanova1, Bistra Stoimenova1, Nina Tsvetkova1, Thomas Connolly3, Mark Stansfield3, Tom Hainey3, Ian Cousins3, Joel Josephson4, Aisling O’Donovan5 and Claudia Rodriguez Ortiz6 1University of Rousse, Bulgaria 2Sofia University, Bulgaria 3University of West of Scotland, Paisley, Scotland 4Kindersite Project Ltd, New Barnet, England 5Centro Navarro de Autoaprendizaje de Idiomas (CNAI), Pamplona, Spain 6Ahead of the Game, Amsterdam, Netherlands | 362 |
| ARGuing for Multilingual Motivation in Web 2.0: the Teacher Training Perspective | Nina Tsvetkova1, Bistra Stoimenova1, Sevda Tsvetanova2, Thomas Connolly3, Mark Stansfield3, Tom Hainey3, Ian Cousins3, Joel Josephson4, Aisling O’Donovan5 and Claudia Rodriguez Ortiz6 1Sofia University, Bulgaria 2University of Rousse, Bulgaria 3University of West of Scotland, Paisley, Scotland 4Kindersite Project Ltd, New Barnet, England 5Centro Navarro de Autoaprendizaje de Idiomas (CNAI), Pamplona, Spain 6Ahead of the Game, Amsterdam, Netherlands | 371 |
| Welcome to my World: Induction to Games for Learning | Anna Warren, Fiona Littleton and Hamish Macleod University of Edinburgh, UK | 379 |
| A Design Proposal of Game-Based Professional Training System for Highly Dangerous Professions | Yu Xueli, Li Zhi, Zhou Changneng, Zhuo Guangping and Liu Zengrong College of Computer and Software in Taiyuan University of Technology, China | 388 |
| Research in Progress papers | | 395 |
| Experiences of Promoting Engagement in Game-Based Learning | Marie-Thérèse Charles, David Bustard and Michaela Black University of Ulster, Coleraine, UK | 397 |
| Game-Based Assessment: can Games Themselves act as Assessment Mechanisms? A Case Study | Nathalie Charlier and Geraldine Clarebout Katholieke Universiteit Leuven, Belgium | 404 |
| Harmonising Culture in Co-Operative Business Ventures: Using a Simulation in a Metaverse | Emma Dai and Jay Bal Warwick University, UK | 412 |
| Aspects of Social Games in 3D Spaces Considering Usability and Accessibility | Klaus Hammermüller1, Sebastian Kelle2 and Tassawar Iqbal3 1talkademy.org Verein Offenes Lernen, Vienna, Austria 2Open University, Netherlands | 421 |
| Using Games Classifications to Support the Design of Learning Games | Christelle Mariais1, 2, Florence Michau1 and Jean-Philippe Pernin1 1Equipe MeTAH, Grenoble, France 2Symetrix, Grenoble, France | 426 |