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Mini Tracks –
Calls for Papers
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Game Based Collaborative Learning
Game Based Learning for History, Heritage and Politics
User-centered Learning Game Design
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Mini track on
Game Based Collaborative Learning 
Track chair: Dr
Wilfried Admiraal, University of Amsterdam,
Amsterdam, The Netherlands
Today, learners have to be able to produce and not just consume, to make
knowledge and not just receive it. Students want to do things that have
meaning to them and to society, supported all the way by structure, leading
to expertise, professional-like skills, and ability to innovate. Digital
games seem to be excellent tools for facilitating and supporting this kind of
learning. It makes a great deal of sense to try to merge the content of learning
and the motivation of games. Moreover learning is a social process and
computer technologies are not restricted to the individual learner. Rather,
they provide rich opportunities for shared thinking and knowledge
construction.
The overall objective of this track is to increase knowledge on how game
based collaborative learning might be effectively and efficiently designed in
various educational settings or other learning contexts. Papers are invited
that report on empirical research as well as reviews of studies on
collaborative and cooperative learning through gaming. Recommended topics
include, but are not limited to, innovative designs, principles of social
learning, collaborative learning through gaming, cooperation in game based
learning, peer feedback, communication and interaction, differences between
synchronous and a-synchronous communication, effects on collaborative and
cooperative skills, and the larger social context of learning.
For mini track submission details, see the call
for papers page.
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Wilfried Admiraal
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Mini track on Game Based Learning for History, Heritage and
Politics 
Track co-chairs: Dr
Tobias Bevc, Political Science, Technical University of Munich and Dr Erik
Champion, Digital Media, Media Arts, COFA, University of New South Wales,
Australia
If e-Learning can tackle the “Shavian monster” of ludology, (that
is, games that are genuinely both fun to play and meaningfully educational),
can these game-based learning environments also challenge and educate
audiences on intangible and controversial values, opinions or beliefs? Inside
a magic circle, gamers can ‘play’ with various hypotheses on the
validity, construction, significance, use, maintenance, or disappearance of
political views, symbols, and communities, as well as build counterfactual
and conjectural realms featuring historic and heritage based sites,
artifacts, and wider cultural beliefs.
However, the use of games may popularize history, heritage and politics while
treating or inviting the player to treat them at a superficial level. We
could call this the “Indiana Jones” dilemma. Hence, the problem
the research community has to solve is how to create a video game that is fun
and thought provoking or otherwise educational.
To increase knowledge and awareness of game-based learning issues, papers are
invited to this mini track that aim to encapsulate and provoke research on
computer game-based learning for history, heritage, and politics. Recommended
topics include, but are not limited to, the following: political games,
persuasive games, games to promote historical learning, games to promote or
challenge heritage issues and sites, interactivity scenarios designed for the
social sciences, technical advances in game-based learning for history
heritage and politics, evaluation studies, as well as pedagogical issues such
as “the Shavian monster”.
For mini track submission details, see the call
for papers page.
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Tobias Bevc

Erik Champion
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Mini track
on User-centered Learning Game Design 
Track chair: Dr Kristian Kiili, Tampere University of Technology, Pori, Finland
Research has shown that the quality of produced learning games have not met
the standards and needs of end users. The only way we can develop learning
games that are desired by users, that fulfil their needs and are easy to use,
is through in-depth user research. However, user-centered design principles
have not reached the same level of usage in game design as in other software
applications. Thus, there is a need to study and develop learning game design
methods that better take the needs and preferences of different end users
into consideration, than do current industry practices.
The
overall objective of this track is to consider ways of improving the learning
game design practices by exploiting user-centered design methods. The mini
track seeks original, high-quality contributions in scholarly and practical
contexts that will consider user-centered learning game design from different
perspectives. The scope includes, but is not restricted to, the following
themes: participatory design, prototyping, use of personas, expert
evaluations, play testing, scenario-based design, integration of gameplay and
pedagogy, user experience measurement, novel design methods etc. Overall, the
track offers a forum to discuss issues that form a foundation to design high
quality games desired by both teachers and students.
For mini track submission details, see the call
for papers page.
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