Conference
Programme
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The
programme for the conference is given below.
You can download a .pdf file of the entire
programme here,
a copy of the abstract booklet here
and a copy of the joining instructions here.
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Wednesday 24 October
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18:30
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Pre-conference registration and welcome meeting in the
Glynhill Hotel until 19:30
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Thursday 25 October
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09:00
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Registration and coffee
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10:00
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Room: Barony 2
Welcome from the conference chair: Professor Thomas Connolly, University of Paisley, UK
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10:05
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Welcome from the
Principal and Vice Chancellor of the University of Paisley:
Professor
Seamus McDaid
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10:15
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Keynote address: Professor Bob Stone - Serious
Games: A Human-Centred Approach to Delivering Meaningful Tools for Learning
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11:10
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Conference
splits into streams
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Room: Executive Lounge
Stream A - Designing Games
Chair
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Room: Executive Room
Stream B - GBL for business training
Chair
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Rome: Moray
Stream C - GBL in schools
Chair: Elias Pimenidis
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11:15
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Designing
Computer Games for Adult Learners
Whitton Nicola, Manchester Metropolitan University,
UK with Alison Crerar,
Napier University, Scotland,
UK
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Improving
Negotiation Skills Through an Online Business Game
Greco Marco and Gianluca Murgia, Tor
Vergata University,
Rome, Italy
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Teaching
Climate Change In Year 8!
Che Pee Naim, Peter Blanchfield and Colin Higgins, The
University of Nottingham,
UK
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11:45
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Designing
Multiplayers Educational Games With Online Generic Shells
Sauvé Louise, Télé-université / SAVIE, Québec, Canada
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Team Play
– Using Computer Games to Engage Learners in Teamworking.
Maxwell Colin, Adam Smith
College, Kirkcaldy, UK
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Teacher
Acceptance of Game Based Learning in K-12: The Case of River
City
Schifter Catherine and Diane Jass Ketelhut, Temple University,
Philadelphia, PA, USA
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12:15
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Lunch
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Lunch
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Lunch
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13:30
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Room: Barony 2
Keynote address: Dr Kurt Squire - The
Design of Video Games-Based Learning Systems
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14:25
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Conference
splits into streams
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Room: Executive Lounge
Stream A - Developing and using Games
Chair: Ellen Brox
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Room: Executive Room
Stream B - Simulations
Chair: Mark McMahon
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Room: Moray
Stream C - GBL for educational institutions
Chair: Nicola Whitton
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14:30
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The use of
Online Games in Business Education: The IE Business School Experience
Olazar Idoia, Instituto de Empresa
Business School, Madrid, Spain
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How
Decision-Making Styles Affect the Gaming-as-Learning Experience
Lainema Timo, Turku School of Economics and Kristian Kiili, Technical University
of Tampere, Pori
Unit, Finland
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Learning
History by Playing a Mobile City Game
Huizenga Jantina, Geert Ten Dam and Wilfried Admiraal, University of Amsterdam
with Sanne Akkerman
University of Utrecht:
IVLOS Institute of Education, The Netherlands
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15:00
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Reflective
Thinking in Games: Triggers and Constraints
Kiili Kristian and Harri Ketamo, Tampere University of
Technology, and Timo Lainema, Turku School of Economics, Finland
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Game
Based Learning Beyond Simulations
González-Calero Pedro A, Marco A. Gómez-Martín and Pedro Pablo,
Complutense University
of Madrid, Spain
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Developing
a Computer Game for University Library Induction
Pimenidis Elias, University
of East London, UK
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15:30
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Refreshments
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Refreshments
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Refreshments
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16:00
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Room: Barony 2
Keynote address: Dr Constance Steinkuehler - Virtual Worlds,
Learning and the new Cosmopolitan
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17:00
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Close of conference day
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18:30
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Coach leaves the
hotel for Mar Hall
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19:00
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Conference Banquet
at Mar Hall
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Friday 26 October
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Room: Executive Lounge
Stream A - Engaging learners
Chair: Neil Anderson
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Room: Executive Room
Stream B - Evaluations using GBL
Chair:
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Room: Moray
Stream C - "Serious" games
Chair: Colin Price
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09:30
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Casual
Games Provide Stress Relief for Female Gamers in Taiwan
Hsu YuPing, Shu-Zen College of Medicine of Management, Kaohsiung
with Kuang-Chen Hsu, Soho, and Chang-Ming Ko, Logistics Service
Integration, Taiwan
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Evaluating
the Effect of Personality on the Design of Educational Games
Felicia Patrick and Ian Pitt, University
College Cork, Ireland
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Learning
Support in Multi-User Virtual Environments
Livingstone Daniel, University
of Paisley, UK
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10:00
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A
Competence Jigsaw Puzzle – Making a Language Learning Game in a European Project
With Diverse Competence and Diverging Standings
Brox Ellen, Gunn Evertsen and Audun Heggelund, Norut,
Tromsø, Norway
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Profitable
Experiences From a Business Game
Ali Mohammad and Jonathan Hill, Buckinghamshire
Chilterns University
College, Chalfont St.Giles, UK
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Using
Role-play Virtual Environments to Learn Software Design
Jimenez-Diaz Guillermo, Pedro A. Gonzalez-Calero and Mercedes Gomez-Albarran,
Complutense University
of Madrid, Spain
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10:30
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Leisure
Time and Personal Development Through Video Games: A Case Study Under
Development in Barcelona
Aranda Juarez Daniel and Jordi Sánchez-Navarro, Universitat
Oberta de Catalunya, Barcelona,
Spain
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Does
Games-based Learning, Based on a Constructivist Pedagogy, Enhance the
Learning Experience and Outcomes for the Student Compared with a Traditional
Didactic Pedagogy?
Healey Ashley and Thomas Connolly University
of Paisley, Scotland
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Political
Education via Video Games?
Bevc Tobias, Lehrstuhl für Politische Wissenschaft, Technische
Universität München, Germany
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11:00
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Refreshments
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Refreshments
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Refreshments
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11:30
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Room: Barony 2
Keynote: TPLD -
Growing
Pains: A Debrief for the Serious Games Industry
Jim Piggot and Matt Seeney
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12:30
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Lunch
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Lunch
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Lunch
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Room: Executive Lounge
Stream A - Engaging learners
Chair: Tobias Bevc
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Room: Executive Room
Stream B - Evaluations using GBL
Chair -
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Room: Moray
Stream C - "Serious" games
Chair: Wilfried Admiraal
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13:30
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Can
Serious Games Engage the Disengaged?
Brown David, Nick Shopland, Steven Battersby, James Lewis
and Lindsay Evett, Nottingham
Trent University UK
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A Survey of
Students' Motivations for Playing Computer Games: A Comparative Analysis.
Connolly Thomas, Liz Boyle and Thomas Hainey, University of Paisley, Scotland
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Games as
Learning Scenarios: Are you Serious?
Carron Thibault and Jean-Charles Marty, Universite de
Savoie, Le Bourget du Lac Cedex, and Jean-Mathias Heraud and Laure France,
ESC Chambery, France
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14:00
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Carving
out a new Approach to Learning
Bates Matthew, David Brown, Wayne Cranton and James
Lewis, Nottingham Trent University, UK
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Technology
Enhanced Language Learning in Early Childhood - Experiences of an Advanced
Training Curriculum for Kindergarten Teachers
Katzlinger Elisabeth, Johannes
Kepler University
of Linz, Austria
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A
Document Oriented Model for the Design of Serious Games
McMahon Mark, Edith Cowan University, Perth, Australia
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14:30
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Digital
Games as a Learning Tool for Children with Cognitive Disabilities: Literature
Review and some Preliminary Methodological and Experimental Results
Saridaki Maria, Constantinos Mourlas, Dimitris Gouscos
and Michael Meimaris, University of Athens, Greece
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A Formal
Approach to Represent, Implement and Assess Learning Targets in Computer
Games
Hildmann Hanno and Daniel Livingstone, University of Paisley,
Scotland
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Using a Commercial
Game Engine to Produce Physics Educational Materials
Price Colin, University of
Worcester, UK
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15:00
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From
Popular Culture to Traditional Culture: Learning Through Video Games
Anderson Neil, James
Cook University,
Cairns, Australia
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Breaking
the Narrative: Individualized Competence Assessment in Educational Games
Kickmeier-Rust Michael, Dietrich Albert, Cord Hockemeyer
and Thomas Augustin, University
of Graz, Austria
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Organising Learning Environments for Games-Based
Instruction: Practical Considerations
Ige Temisan, University of Badan, Ibadan,
Nigeria
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15:30
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Room: Barony 2
Closing session
Summary of issues raised during the conference
Led by the programme chair: Dr Mark Stansfield
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16:00
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Close of Conference
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Last
updated 8 November 2007

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