The following is a list of abstracts selected by the
programme committee for submission as full papers. To maintain the integrity of
the blind review process, authors are listed alphabetically by lead author
surname and abstract titles are listed in random order.
A preliminary programme will be posted in July once the review process is
underway. You can see an outline programme for the conference on the Programme page.
Authors
- listed alphabetically by lead author surname
Abu HassanaRuba
and Andree Woodcock, Coventry
University, UK
Katzlinger-Felhofer Elisabeth, Department of Dataprocessing in Economics and Social Sciences, University of Linz, Austria
Ali Mohammad and Jonathan Hill, BuckinghamshireChilternsUniversityCollege, Chalfont St.Giles, UK
KazmiSyed,
Education, Manchester, UK with ShafqatHussain , University
of Faisalablad, Pakistan
Anderson Neil, JamesCookUniversity,
School of Education,
Cairns, Australia
Kickmeier-Rust Michael, Dietrich Albert,
Cord Hockemeyer and Thomas Augustin,
University of Graz, Austria
Aranda Juarez Daniel and JordiSánchez-Navarro, UniversitatOberta de Catalunya, Barcelona,
Spain
KiiliKristian
and HarriKetamo, Tampere
University of Technology, Finland with TimoLainema, Turku School of Economics, Finland
Bates Matthew, NottinghamTrentUniversity,
UK
KishoreLalit,
Centre for Unfolding Learning Potentials, Jaipur, India
Bevc Tobias, Lehrstuhl
für Politische Wissenschaft, Technische Universität München,
Germany
LainemaTimo,
Turku School of Economics, Finland with KristianKiili, Technical University of Tampere, Pori Unit,
Finland
Brown David with Nick Shopland,
Steven Battersby and Lindsay Evett,
Nottingham Trent University, School of Computing and Informatics, UK
Livingstone Daniel, University of Paisley, School of
Computing, UK with Jeremy Kemp, San Jose State University, School of Library
& Information Science, USA
Brox Ellen, AudunHeggelund and Gunn Evertsen,
Norut, Tromsø, Norway
Manion Michael T., University of
Wisconsin, Kenosha, WI, USA with Joseph Cherian,
University of Illinois at Chicago, IL, USA
Callow Kenneth, BayPathCollege,
Longmeadow, MA, USA
Maxwell Colin, AdamSmithCollege,
Kirkcaldy, UK
Carron Thibault and Jean-Charles
Marty, Universite de Savoie,
Le Bourget du Lac Cedex, France with Jean-Mathias Heraud and Laure France, ESC Chambery, France
Mc Dyre David and Stephen
Wright, Letterkenny Institute of Technology, Ireland
Che Pee Naim,
Peter Blanchfield and Colin Higgins, The University
of Nottingham, School of Computer Science and Information Technology, Jubilee
Campus, UK
Chen Bai,Zhang Pin and GanLiren, NanjingUniversity of Science and Technology, China
Mitgutsch Konstantin, Department of Educational
Science, Research Unit: General Science of Education and Media
Pedagogy/University of Vienna, Austria
Connolly Thomas and Ashley Healy, University of Paisley, Scotland
OlazarIdoia, Instituto de Empresa Business School, Madrid,
Spain
Connolly Thomas, Liz Boyle and Thomas Hainey,
University of Paisley, Scotland
Pimenidis Elias, University of East London, UK
Dormann Claire and Robert Biddle, CarletonUniversity,
Ottawa, Canada
Price Colin, University
of Worcester,UK
Felicia Patrick and Ian Pitt, UniversityCollegeCork, Ireland
RezaeeAbbasAli
and SamanehOladi,
Faculty of Foreign Languages, University
of Tehran,NorthernKargar, Iran
Forshaw David, Carluke High
School, South Lanarkshire, Scotland, UK with John
Sutherland, University of Paisley, Scotland, UK
Saridaki Maria, ConstantinosMourlas, DimitrisGouscos and Michael Meimaris,
National and Capodistrian University of Athens,
Faculty of Communication and Media Studies, Athens, Greece
GlaubmanRivka, PninaBachar and HananyahGlaubman, Bar-IlanUniversity, Petah-Tikva, Israel
Greco Marco and GianlucaMurgia, TorVergataUniversity, Rome,
Italy
Schifter Catherine and Diane JassKetelhut, TempleUniversity,
Philadelphia, PA, USA
Hildmann Hanno and Daniel Livingstone, University of Paisley, Scotland
ShehadehAmjad
and Ursula Maier-Rabler, ICT&SCenter, University of Salzburg, Austria
Hsu YuPing, Shu-ZenCollege of Medicine of Management, Kaohsiung, Taiwan with Kuang-Chen
Hsu. Soho, Taiwan and Chang-Ming Ko,
ASE, Taiwan
SislerVit and
Brom Cyril, Charles University in Prague, Czech
Republic with PetrJakubicek,
Generation Europe, Prague, Czech Republic and Tomas Holan,
Charles University in Prague, Czech Republic
HuizengaJantina
and WilfriedAdmiraal,
University of Amsterdam: Graduate School of Teaching and Learning, The
Netherlands with SanneAkkerman
University of Utrecht: IVLOS Institute of Education, The Netherlands and Geert Ten Dam, University of Amsterdam: Graduate School
of Teaching and Learning, The Netherlands
Vankúš Peter, Faculty of Mathematics,
Physics and Informatics, Comenius
University, Slovakia
IgeTemisan,
University of Ibadan, Nigeria
WaseemFahad, University of Northumbria,
UK
Jimenez-Diaz Guillermo, Pedro A. Gonzalez-Calero and Mercedes Gomez-Albarran,
ComplutenseUniversity
of Madrid, Spain
Whitton Nicola, Manchester
Metropolitan University, UK
with Alison Crerar, Napier
University, Scotland,
UK
Abstract
titles – listed in random order
The Development of an Educational Game on a Mobile Device
Developing a Computer Game for University Library
Induction
Can Digital 'Play'-Based Learning aid Game-Based Learning
A Document Oriented Model for the Design of Serious Games
Within a Higher Education Setting
Chance Game-Boards for Introducing Numeracy
and Literacy Skills are Pro-Girls
Breaking the Narrative: Individualized Competence
Assessment in Educational Games
From Popular Culture to Traditional Culture: Learning
Through Video Games
The use of Online Games in Business Education: The IE
Business School Experience
Computer Games and Simulations Programs as Educational
Tools and the Construction of Knowledge
Profitable Experiences From a Business Game
A Formal Approach to Represent, Implement and Assess
High-level Learning Targets in Computer Games
Casual Games Provide Stress Relief for Female Gamers in Taiwan
GBL in Art Appreciation: Transforming a Board Game Into a
Computer Game
Evaluating the Impact of Subjects' Personalities on the
Design of Educational Games
Improving Negotiation Skills Through an Online Business
Game
A Survey of Students' Reasons for Playing Computer Games:
A Follow up Comparative Analysis
Games Based Learning in Teaching of Mathematics at LowerSecondary School
Child Centred Design to Develop
an ICT Educational Game
The Effect of Blogging on
Language Learners’ Improvement in Social Interactions and Writing
Proficiency
Learning Methodologies and Digital Games for Children With
Cognitive Disabilities
Designing Computer Games for Adult Learners
Using Role-play Virtual Environments to Learn Software
Design
Designing Multiplayers
Educational Games With Online Generic Shell
A Case Study in Business Simulation: Assessment,
Evaluation and Teamwork Issues
Impact of Online Game-based Learning About STIs
Introducing Game-based Studies in Remote Areas of Pakistan
With Available Resources
Can Serious Games Engage the Disengaged?
Game Based Learning Beyond Simulations
A Competence Jigsaw Puzzle – Making a Language
Learning Game in a European Project With Diverse Competence and Diverging
Standings
Using Natural Human Behavior as an Approach for Learning
in Games-based Environment
Leisure Time and Personal Development Through Video Games:
A Case Study Under Construction in Barcelona
Learning Support in Multi-User Virtual Environments
Political Education via Video Games?
How Decision-Making Styles Affect the Gaming-as-Learning
Experience
Does Games-based Learning Enhance the Learning Experience
and Potential Academic Achievement for the Student Compared with a
Traditional Didactic Approach?
Reflective Thinking in Games: Triggers and Constrains
Describing the Information Seeking Behavior: An
Investigation on Comparing Learning Models Using Experimental Data Sets
Europe 2045: An On-line Multi-player
Strategy Game
Innovative Use of PC Gaming to Enhance College-Level
Business Education
Carving out a new Approach to Learning
Teaching Climate Change In Year 8!
The use of Unreal Tournament to Develop Police Service
Training and Physics Education Materials
A new Learning Platform: The Pedagogical Dungeon
Teacher Acceptance of Game Based Learning in K-12: The
Case of RiverCity
Affective Learning Through Computer Games
Using Video Games Design as an Enterprise and Cross-Curricular
Co-operative Learning Space
Team Play – Using Computer Games to Engage Learners
in Teamworking
Organising Learning Environments for
Games-based Instruction: Practical Considerations
Technology Enhanced Language Learning in Early Childhood -
Experiences of an Advanced Training Program for Kindergarten Teachers